[pygtk] About buttons in a Treeview...
John Pye
john.pye at student.unsw.edu.au
Tue Jan 31 22:01:24 WST 2006
Just thinking about why it might be considered bad to have a bunch of
buttons in your TreeView...
>From the GNOME HIG,
http://developer.gnome.org/projects/gup/hig/2.0/principles-simplicity.html
> don't clutter your interface, and don't overload the user with
> buttons, menu options, icons, or irrelevant information.
There is a clear theme through the document of buttons being something
that you only ever have one or two of in any given window. For example:
>
> Additional Buttons
>
> You can include other buttons in a dialog's main button area in
> addition to the affirmative button and Cancel, but any more than one
> or two such buttons will make the dialog appear complicated and
> difficult to use. As with any other button, keep the labels as concise
> as possible to minimize this effect.
>
Maybe that helps?
Cheers
JP
Alessandro Ferrarin wrote:
>Il mar, 2006-01-31 alle 01:01, John Finlay ha scritto:
>
>
>>Did you think about using Labels and SpinButtons in a Table as an
>>alternative to using a TreeView?
>>
>>
>
>Not seriously. But then, I wonder: it's probably better to implement the
>ill-famed CellRenderButton than MyOwnTreeView...
>
>
>
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