[pygtk] How to install pyGTK on Mac?
gaphor at gmail.com
Wed Jan 4 04:26:00 WST 2012
On 2 Jan 2012, at 22:30, Anders F Björklund wrote:
> Arjan Molenaar:
>> When playing around I noticed DnD is not fully operational. I'm missing the context.targets. Since my app is quite dependent on DnD this is a big miss.
>> Do you know if a newer release of Gtk+ 2.x fixes this? If so, do you plan on making a build for that?
> I don't know, but if you have a reproducer then check
> the mailing list and the bug list if you haven't already ?
> Our Zero Install apps don't really use much of DnD, or
> any other advanced features of PyGTK for that matter. :-)
>> Any plans on preparing an installation for GTK+ 3?
>> Is your build/release process documented somewhere?
> Not really, and it's in transit over to the new project...
> It's based on the Win32 packages (from http://www.gtk.org/):
> I'll probably have it download and checksum the tarballs too,
> but currently it assumes that you have already done so before
> and placed everything in the same directory that is used for
> the build (the scripts just use the current working directory).
> Not sure if there'll be any Python 3000 or GTK+ 3.2 packages,
> but probably a 2.24.1 PyGTK.pkg - to match the Win32 offering ?
> All the actual development takes place in the GTK-OSX project
> on gnome.org, but it doesn't offer any pre-compiled binaries.
I managed to compile the whole lot with jhbuild. I'll spend some time with the Quartz port. There are a few things that can be improved, so I might as well lend a hand (as far as time permits). ;)
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