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Hangman 1.1
Description: Play Hangman against the computer with 9 levels of difficulty. Input your own words!
SYMBOL EXPLANATION: @ means theta / means division _ means display <= means less than or equal >= means greater than or equal <> means not equal => means then -> means assign * means multiply % means exponent [EXP] Only used in title screen: a Lowercase a (press: [vars] [f3] [f3] [f1]) c Lowercase c (press: [vars] [f3] [f3] [f3]) d Lowercase d (press: [vars] [f3] [f3] [f4]) e Lowercase e (press: [vars] [f3] [f3] [f5]) i Lowercase i (press: [optn] [f3] [f1]) m Lowercase m (press: [optn] [f6] [f6] [f1] [f1]) n Lowercase n (press: [vars] [f3] [f1] [f1]) o Lowercase o (press: [vars] [f3] [f3] [f1]) r Lowercase r (press: [vars] [f3] [f5] [f1]) s Lowercase s (press: [vars] [f5] [f6] [f2]) (plus models only) t Lowercase t (press: [vars] [f5] [f6] [f3]) (plus models only) y Lowercase y (press: [vars] [f3] [f2] [f1])Create a new file named: HANGMAN ViewWindow 1,127,0,1,63,0 LabelOff ClrText Orange " HanGman" // (7 spaces) Green " by JameS AndreWarTHa" // (1 space) " VerSion 1.1" // (5 spaces) " (c) 1998 ALL RIGHTS" // (1 space) " RESERVED"_ // (6 spaces) ClrText " " Locate 1,1,"DIFFICULTY LEVEL 1-9" "1:HARD 9:EASY"?->Z Z<1=>1->Z Z>9=>9->Z Lbl S Int (Ran#*Mat B[1,1])+2->W Mat B[W,1]->L 0->T 9->V 55->U For 2->A To 9 0->Mat B[1,A] Next For 64->A To (L+7)*8 Step 8 Green F-Line A,10,A+6,10 Next Text 1,50,"HANGMAN" Text 15,57,"LIVES:" Text 15,82,V Text 21,57,"GUESS:" Orange F-Line 48,8,48,50 Lbl G Text 15,82,V If V=8 Then Green F-Line 5,5,38,5 Green F-Line 10,6,10,55 Green F-Line 11,55,25,55 Green F-Line 25,54,25,52 IfEnd V=7=>Circle 25,42,9 If V=6 Then For 20->A To 26 Step 6 F-Line A,44,A,46 F-Line A+1,47,A+3,47 F-Line A+4,46,A+4,44 F-Line A+3,43,A+1,43 Next IfEnd If V=5 Then Orange F-Line 22,36,25,39 Orange F-Line 25,39,28,36 IfEnd V=4=>F-Line 25,32,25,20 V=3=>F-Line 25,20,20,10 V=2=>F-Line 25,20,30,10 V=1=>F-Line 18,27,32,27 V=0=>Goto D If Z<V Then V-1->V Goto G IfEnd Lbl A Getkey->A Frac (A/10)>.6 Or A=31 Or A=41 Or A=51 Or A=61 Or A=0 Or A=44=>Goto A 21->Y 82->X Prog "CHAR" 1->C Do 1+C->C LpWhile Mat B[W,C]<>A And C<L+1 For 1->B To 250 Next Orange Text 21,82," " If Mat B[W,C]<>A Then U->X 30->Y Green F-Line X-1,Y-1,X+3,Y+5 Prog "CHAR" V-1->V U+6->U Goto G IfEnd C*8+50->X 48->Y Prog "CHAR" If Mat B[1,C]<>1 Then 1->Mat B[1,C] 1+T->T IfEnd T=L=>Goto W Goto A Lbl D Green F-Line 20,43,24,47 Green F-Line 20,47,24,43 Green F-Line 26,43,40,47 Green F-Line 26,47,30,43 Goto P Lbl W Green Text 40,57,"YOU WIN!" Lbl P Green Text 15,90,"PLAY" Green Text 21,90,"AGAIN Y/N" Lbl Q Getkey->A A<>32 And A<>64=>Goto Q If A=32 Then ViewWindow 1,127,0,1,63,0 Goto SCreate a new file named: CHAR A=76=>Orange Text Y,X,"A" A=66=>Orange Text Y,X,"B" A=56=>Orange Text Y,X,"C" A=46=>Orange Text Y,X,"D" A=36=>Orange Text Y,X,"E" A=26=>Orange Text Y,X,"F" A=75=>Orange Text Y,X,"G" A=65=>Orange Text Y,X,"H" A=55=>Orange Text Y,X,"I" A=45=>Orange Text Y,X,"J" A=35=>Orange Text Y,X,"K" A=25=>Orange Text Y,X,"L" A=74=>Orange Text Y,X,"M" A=64=>Orange Text Y,X,"N" A=54=>Orange Text Y,X,"O" A=73=>Orange Text Y,X,"P" A=63=>Orange Text Y,X,"Q" A=53=>Orange Text Y,X,"R" A=43=>Orange Text Y,X,"S" A=33=>Orange Text Y,X,"T" A=72=>Orange Text Y,X,"U" A=62=>Orange Text Y,X,"V" A=52=>Orange Text Y,X,"W" A=42=>Orange Text Y,X,"X" A=32=>Orange Text Y,X,"Y" A=71=>Orange Text Y,X,"Z" Text 1,1," " ReturnMatrix coding: In [1,1] you enter the total number of words. In the example below, 26 is inserted.
A = 76 B = 66 To find the keycode for any letter, please check the CHAR program above.
First, set the dimensions of Matrix B to [27x9]:
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